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Online
Games
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The
Reindeer Game: Christmas 2001 (Flash 5)
A fun little
"interactive Christmas card" I did a number of years back,
with gameplay based on the old Joust arcade game--a classic.
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Desert
Patrol (Flash 5)
This
is a side-scrolling shooter where you pilot a ship. In May of 2001
I moved up to Flash 5 and started really playing around with making
games. I abandoned this after a while because there was too much
going on and it lagged. There are several levels here though.
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Space
Duel (Flash 4)
This doesn't
even qualify as a game but it still brings a smile to my face. In
January of 2001 I got a copy of Flash 4 and wanted to see how usable
it was for creating games. It was limited, but this showed it could
work.
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Typing
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Typing
Command (Flash 5)
I
don't remember exactly when I wrote this game. I had components
for another game that I never finished, and one day decided to re-use
them in a typing game. I got it pretty much together but then found
our systems at school (in a terminal-server environment) were too
slow to run it. When we got newer systems, I fixed a couple minor
things and put it up. The game doesn't have sound because our student
terminals don't have it enabled.
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Typing
Tester 2 (Java)
With some changes
in our terminal-server environment, we had problems with lag when
a labful of students was using my original typing tester, so I re-wrote
it in Java in 2008. This doesn't lag although I'm still trying to
resolve some flicker problems.
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Typing
Tester (Flash 5)
When
we switched to Linux in 2003, I didn't like the way that our new
typing tutor software tested students' typing speed, so I created
my own in Flash. The tester counts incorrect typing but doesn't
display it on the screen, to force students to look up from the
keyboard to make sure they're still typing in the right spot.
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BrickQuest
This is a board
game/miniatures game where the dungeon and the characters are all
made out of Lego. I began writing the game in November of 2002 and
had it ready for playtesting at GenCon in July of 2003. It's gone
through several edits since then, but with version 2 I'm overall
happy with it.
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BrickMech
After
the success of BrickQuest, I turned my attention to tabletop mecha
gaming. I wanted to write a quick, fun game that didn't require
the kind of commitment that many mecha games like BattleTech did.
In June of 2004 I ran several sessions at Origins; they went well
but I wasn't completely happy with it and went back to the drawing
board. The modular construction system I came up with makes it a
unique game where it really matters that the miniatures are made
of Lego, and it was extremely popular at GenCon for the next couple
of years.
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